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Re: Bug Reports for 1.0.114 SteamUser#48086601/02/14 12:15 AM | |
Joined: Jan 2009 Stabbey veteran | |
Stabbey veteran Joined: Jan 2009 |
Originally Posted by SteamUser Bug - Content Priority - Low Crates now seem to have a much lower % chance of containing items; the majority are empty. Could just be luck. 9/10 empty so far. Funny, in v102, I complained about mostly empty containers/crates, but in v114 I've noticed an increased drop rate from containers, not a decreased one. Quote Bug - Content Priority - Low Docks area just west of the burning boat now has a rope blocking access to the crates - you can port them, but only at a weird angle. i.e. you can't port them over the rope, but you can port them inside the area, and smash them. I suspect those are a bonus for Telekinesis users, although I have not tried that out myself yet. Quote Bug - Content Priority - Low Muddy boots vanished! Could be a content change, but they're not by the fishing boat to the east area of the docks. Possibly a deliberate change. They were considered quest items (and unsellable), but I don't remember an associated quest. Quote Bug - Content Priority - Low Getting the two bridge guards (J&B) to escort you results in them dematerialising when the orcs + cultist spawn. They simply vanish, and on speaking to Arnu, the journal isn't updated (nor do you get XP). Are you sure that they vanished? When they reach a certain point, and see the orc on the beach below, they're scripted to say essentially "screw that" and run back to the bridge. They never follow you to the beach fight. |
Re: Bug Reports for 1.0.114 SteamUser#48086701/02/14 12:24 AM | |
Joined: Jun 2013 L lokitrixter enthusiast | |
lokitrixter enthusiast L Joined: Jun 2013 | Originally Posted by SteamUser Bug - Content Priority - Low Docks area just west of the burning boat now has a rope blocking access to the crates - you can port them, but only at a weird angle. i.e. you can't port them over the rope, but you can port them inside the area, and smash them. If you are referring to the two crates and a barrel, you can teleport them over the rope. I did this as you can't peek in them like you could before. As for lower loot rates, they have been down quite a bit since it went early access. I feel I had WAY more stuff prior to that build and it has gotten better, but still low. I'm just tired of every fourth or fifth barrel giving me a barrel lid. I know they are used to make shields but serious I don't need 20. Well ok I do since I sell them, but I'd rather see other things. EDIT: Originally Posted by Stabbey Minor healing potions don’t stack in Jahan’s inventory. They stacked fine here. He had one so I sent him two from Madora and they stacked to 3. EDIT AGAIN: Running to and from the lighthouse grants Exploration XP. Got it going in, leaving to talk to guards, again when I followed them back and again upon leaving. Last edited by lokitrixter; 01/02/14 02:53 AM. |
Re: Bug Reports for 1.0.114 JFSeiki#48089901/02/14 03:19 AM | |
Joined: Jan 2014 Location: Australia Texoru member | |
Texoru member Joined: Jan 2014 Location: Australia | New Bugs on 1.0.114: - You can walkthrough giant shells on the start of the map Serious bug: (Must be fixed soon) - The door to the mess, chicken mission constant bug where my characters keep repeadily talking to each other increasing the compasionate manner by 1 over and over. This is also if your chose the heartless way, even if the chicken is dead they are still constantly talking to each other about the chicken. Old bugs that still hasn't been fixed: - The character still can overlay with the giant stone door. Will check some more later as I only headed to Elsmeralda house as that constant exploration XP bug is one of the major bugs on the game, right now. Now the biggest major bug is with the chicken mission! Hope this helps a bit! -Tex Last edited by Texoru; 01/02/14 03:34 AM. |
Re: Bug Reports for 1.0.114 Texoru#48090001/02/14 03:25 AM | |
Joined: Jun 2013 L lokitrixter enthusiast | |
lokitrixter enthusiast L Joined: Jun 2013 | Originally Posted by Texoru Can't lift the boxes, barrows or open them on the docks where they are behind the ropes You should be able to either teleport the crates over the rope or teleport someone across the rope to loot them. I was able to do both. Didn't try using telekinesis to move them however. |
Re: Bug Reports for 1.0.114 lokitrixter#48090201/02/14 03:31 AM | |
Joined: Jan 2014 Location: Australia Texoru member | |
Texoru member Joined: Jan 2014 Location: Australia | Originally Posted by lokitrixter Originally Posted by Texoru Can't lift the boxes, barrows or open them on the docks where they are behind the ropes You should be able to either teleport the crates over the rope or teleport someone across the rope to loot them. I was able to do both. Didn't try using telekinesis to move them however. Yes just realised when reading the bugs thread, thanks. |
Re: Bug Reports for 1.0.114 Texoru#48091001/02/14 04:19 AM | |
Joined: Jun 2013 L lokitrixter enthusiast | |
lokitrixter enthusiast L Joined: Jun 2013 | Was able to buy this from Arhu using an exploit of putting something into sell window and then dragging this on top of it. EDIT 1: Stardust Herb + Mortar and Pestle = Stardust (According to Mortar Madness Book) It displays as Pixie Dust. But to get Pixie Dust you are supposed to mix Stardust and Bone Dust, which works. EDIT 2: Moving the pots in Roberts' place only moves the pot but the plants continue to float where the pot used to be. Last edited by lokitrixter; 01/02/14 04:47 AM. |
Re: Bug Reports for 1.0.114 lokitrixter#48091601/02/14 05:48 AM | |
Joined: Jun 2013 Cromcrom addict | |
Cromcrom addict Joined: Jun 2013 | Tomato awfully looks like apple. Or is it the contrary. Un chemin de 1000 lieues commence par un premier pas. |
Re: Bug Reports for 1.0.114 Cromcrom#48092801/02/14 10:45 AM | |
Joined: May 2013 Doublefreud * apprentice | |
Doublefreud * apprentice Joined: May 2013 | Entered in a fight with Madora on my side (North Cyseal - First Woods) Sorry for my poor English, I could explain it in French if you prefer. Meowmic Republic of Sin |
Re: Bug Reports for 1.0.114 Texoru#48093201/02/14 12:07 PM | |
Joined: Dec 2010 Location: Leuven, Flanders B Bittereinder member | |
Bittereinder member B Joined: Dec 2010 Location: Leuven, Flanders | Originally Posted by Texoru N- When trading with Elsmeralda the items doesn't show the full price properly, it will constantly go up by a few coins when trying to exchange If I am interpreting this correctly I think you may have had the same problem I did when trading with Arhu. He kept saying my offer was insulting even though the values on both sides of the trading screen were evenly matched and his attitude was completely neutral. The price going up is actually due to the NPC's attitude slowly dropping. Something is wrong here, I am pretty sure NPCs are supposed to automatically accept your proposal if you give them as much as or more than what they're asking for. |
Re: Bug Reports for 1.0.114 YoungFreshNewbie#48093501/02/14 01:20 PM | |
Joined: Jan 2014 C Chapon stranger | |
Chapon stranger C Joined: Jan 2014 | The game crashes during the fight with Evelyn and her escort in her lair. Usualy when my character is about to hit a target. Also savegames made during the fight can not be loaded and crash the game. Last edited by Chapon; 02/02/14 08:30 AM. |
Re: Bug Reports for 1.0.114 Bittereinder#48093601/02/14 01:21 PM | |
Joined: Feb 2014 S Snakeox stranger | |
Snakeox stranger S Joined: Feb 2014 | Hi, here are some bugs (and sorry for my english): -Mage robes are invisible, you only see the underwear of the character who wear them. Last edited by Snakeox; 01/02/14 01:22 PM. |
Re: Bug Reports for 1.0.114 JFSeiki#48093701/02/14 01:50 PM | |
Joined: Jan 2014 rez368 stranger | |
rez368 stranger Joined: Jan 2014 | I've just picked up Evelyn's pouch which should contain the key to her house and I cant seem to open it and my lockpicking skill isn't high enough so I'm effectively stuck. edit: I managed to open it only after putting it in a skill slot. The game should allow to open it from the inventory or just not pick up the bag in the first place. Last edited by rez368; 01/02/14 01:53 PM. |
Re: Bug Reports for 1.0.114 Doublefreud *#48093801/02/14 01:56 PM | |
Joined: Jun 2013 Cromcrom addict | |
Cromcrom addict Joined: Jun 2013 | Originally Posted by Doublefreud * Entered in a fight with Madora on my side (North Cyseal - First Woods) Sorry for my poor English, I could explain it in French if you prefer. I had the same issue in a fight, but with my only two base chars. Scarlett rezzed a lot of time Under undead archer fire, and then she became unkillable. Maube she became unkillable when I entered another fight, while the first one was not over yet. Un chemin de 1000 lieues commence par un premier pas. Project: |
Re: Bug Reports for 1.0.114 rez368#48094101/02/14 02:20 PM | |
Joined: Jan 2014 Maali journeyman | |
Maali journeyman Joined: Jan 2014 | - Arhu can appear both in human and cat form at the same time in his quarters. Not Game-Breaking. - Tactical retreat enables players to jump through walls and get to otherwise unreachable areas (i.e. Evelyn's house, we managed to solve Jake's murder without going through any of the regular steps by abusing Tactical Retreat). Game-Breaking. - Reputation malus is not applied properly. We murdered half of the Legionnaires in Cyseal, including Aureus and only recieved a -3 on our reputation for killing the first guards. Not Game-Breaking. - Succeeding a resistance roll when getting hit with an elemental ability when you are already affected by one results in cleansing the character from negative states. Not Game-Breaking. - Some elemental damage skills do not trigger the Talking statues even if they should apply the correct elemental effects. Not Game Breaking. - Dietmar challenges players to a fight when met but never actually triggers the fight sequence. Not Game Breaking. - Various texture ground holes in Evelyn's hideout resulting in the character falling into a void zone. Not Game-Breaking, but fairly annoying. - Unconsistencies with auto-rez DURING combat. We could have been able to kill Arhu using the bug, since he always killed Jahan and Jahan would resurrect automatically right afterwards. Potentially Game-Breaking. - Arhu has behavior issues in combat and will force end turn every turn after using blitz bolt. Potentially Game-Breaking. - Companions do not seem to trigger most of the special places exploration markers, but still get the group XP for it, resulting in infinite XP loops in various places, including those already mentioned as well as others (Lighthouse, Broken Way Gate, Arhu's failed experiment cave, Talking Statues). More detailed information should be posted by my co-op partner later on. Extremely Game-Breaking. [Edited: added bugs] Last edited by Maali; 01/02/14 02:31 PM. |
Re: Bug Reports for 1.0.114 Maali#48094201/02/14 02:26 PM | |
Joined: Jan 2009 Stabbey veteran | |
Stabbey veteran Joined: Jan 2009 | Originally Posted by Maali - Arhu can appear both in human and cat form in his quarters. Not Game-Breaking. I assume you mean at the same time? |
Re: Bug Reports for 1.0.114 Stabbey#48094401/02/14 02:32 PM | |
Joined: Jan 2014 Maali journeyman | |
Maali journeyman Joined: Jan 2014 | Originally Posted by Stabbey Originally Posted by Maali - Arhu can appear both in human and cat form in his quarters. Not Game-Breaking. I assume you mean at the same time? Yes indeed. Edited post and added some other issues. |
Re: Bug Reports for 1.0.114 JFSeiki#48094501/02/14 03:15 PM | |
Joined: Jan 2014 T TMasterP stranger | |
TMasterP stranger T Joined: Jan 2014 | I moved some furniture around in the healer's house (Theolryn, something like that), and he called the guards on me. My characters couldn't move, but the guards initiated the conversation that landed me in jail. I made the deal with devil to get out of jail, and then proceeded to the mess hall where I tried to take a tomb. The chef saw me and called the guards, and I was frozen again. But this time, when the guards ran in, they did not initiate a conversation. So, we were all just left standing there. I couldn't move or click on anything or anyone. Had to re-load the game. |
Re: Bug Reports for 1.0.114 TMasterP#48094801/02/14 03:54 PM | |
Joined: Jan 2014 S SteamUser member | |
SteamUser member S Joined: Jan 2014 | [Note - deleted save directory, so no possibility of prior "contamination"] Bug - Content Priority - Low Dagger + branch = spear; still doesn't consume the dagger. Possible to craft multiple spears all worth a lot for trading. ~ Bug - Mechanics Priority - High Getting Councilman Cecil to go up the stairs, no trigger of conversation when following him, making the NPC unresponsive (and quests unfulfillable). Charlene becomes unresponsive (speech bubble is present). Possible cause - no idea, did get caught stealing by Charlene once before she went back upstairs. Entered, went up stairs, recruited Jahan, went downstairs. Spoke to Cecil, chose option 3, "show library" before any other options, then entered back room & trigger XP reward (+loot), which triggered twice, triggered Charlene thief response one time (she then went back upstairs). Charlene is recoverable by speaking to her with Jahan ("minion!" response), however Cecil remains stuck in limbo. Doesn't respond to theft (Victoria does); not fixed by reloading. Possible cause - Charlene post-theft auto-dialogue went back upstairs. Broke trigger? (A la rats?) -Restart required. Last edited by SteamUser; 01/02/14 04:00 PM. |
Re: Bug Reports for 1.0.114 SteamUser#48095601/02/14 05:54 PM | |
Joined: Dec 2010 Location: Leuven, Flanders B Bittereinder member | |
Bittereinder member B Joined: Dec 2010 Location: Leuven, Flanders | Okay, I more or less finished the Alpha with the current build. Additional observations: - As mentioned, nothing happens if you ask Arhu to tell you about himself. As you can see from the combat bar at the top, he also triggered combat with the second group of cultists on his way to the different dimension. He was stuck when his turn came up and I had to reload. Last edited by Bittereinder; 01/02/14 06:09 PM. |
Re: Bug Reports for 1.0.114 Bittereinder#48096001/02/14 06:05 PM | |
Joined: Jun 2013 L lokitrixter enthusiast | |
lokitrixter enthusiast L Joined: Jun 2013 | I had the Snorri thing happen in a previous build. I wasn't really reading what was said but on a later play through I saw it said that we challenged him to an arm wrestling contest and lost. Then we had to fight. Does your quest say the same or is it possible to win the arm wrestling and negate having to fight? I think the "Smelly" tag is meant as a HINT on what to do with the items. |
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